This is a journey of two. It moves between the virtual and the physical. Two people challenging each others senses. The participants are playing a game in which they test the boundaries of communication and corporation. One is in the performance space and the other is outside the performance space and is logged online. Together they need to follow stations and fulfil the short tasks in them. The end of the journey will bring out a shared creation.
This game-performance establishes a connection between two people in different locations. By using short stations the game inspires to explore a technique of communication between the participant in the performance space and the participant outside it.
Lab3 is the third performance that investigates the usage of internet and online communication in live interactive performances. It is part of a research on digital performance and the way it affects on audience experience. The research has started by exploring practitioners and theorists such as – Peter Brook, Jerzy Grotowski, Antonin Artaud, Richard Schechner and Susan Bennett – and grew into the effect of digital devices on these relationships. The question: ‘Does technology create a new kind of audience experience or is it another tool in performance making?’ is being pursued by participating in various digital performances and creating these lab performances, after having taken Blast Theory as a case study.
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